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Posts Tagged ‘zombies’

Atom Zombie Smasher

March 18, 2011 Leave a comment

[screen shot via Steam]

Atom Zombie Smasher has been ruining my productivity lately. It’s hard to resit the urge of destroying pink zombies that are infesting my randomly generated cites. You should play it too.

Rouge Survivor

December 12, 2010 1 comment

Recently I stumbled across a rouge-like that I didn’t get a chance to play until today. When I did, oh boy, I was hooked. Rouge Survivor contains many of the classic features of a rouge-like and more. You start the game as a randomĀ survivorĀ in a randomly generated city infested with zombies. Survive the ever evolving horde by barricading rooms and gaining followers. Beware, this is no easy game. For something more casual, try the before mentioned Desktop Dungeons.

First Screen Shot: ZTD

May 8, 2010 Leave a comment

Still using some visual placeholders, but in the end, it supposed to be a graphically simple game; just basic geometric shapes and what not. Obviously, it’s a top down shooter. Specifically a zombie top down shooter, hence the name. But I think the official name will end up being Zombie Transmitted Disease. =D The goal of the game is to survive the level utilizing all of the weapons and items provided. Planning on other goals such as protecting another player/defending a position, but the main theme will be survival. There are roughly eight weapons at the moment, but the weapon purchasing system has not been implemented. There will be power ups that can be obtained through a lottery machine and unique traps/defense items for maps. As seen above, the lighting system is already in place which was a bit hard to get set up but works great now. =] Shall update later.

[arrow followers]HUD

February 21, 2010 Leave a comment

Slowly adding in the HUD, while trying to fix a damn path finding bug! All of the path finding works smoothly except that the hero’s don’t know when to move out of the way when on top of each other. So they stack up in the same location and it is IMPOSSIBLE to separate them. I haven’t worked with path finding before so its taking me longer than an experienced user should.

Anyways, with the HUD, the squares under the portraits will contain images of the three abilities each of the heroes will have. In the blank space on the right, there will be individual, miniature skill trees. They wont have much variety, but I’m aiming for a sort of system that feels like a RPG game condensed into a 5-8 minute level. Of course along with the zombie shooting which hopefully will become more strategical as I work on balancing everything out. It’s just so pointless ATM because I’ll be adding abilities soon and more enemy types/traps in the future.

I will make another game play video once I get the HUD finished…maybe even after abilities.

Attack of the Paper Zombies

February 18, 2010 1 comment

Up for a challenge? Attack of the Paper Zombies is a simple, yet at times, frustratingly complicated RTS game. The graphics are hand drawn which is always a pleasant bonus. You are given a specific number of marines (depends on level) and you must defend and attack the incoming zombie hordes. You have a handful of abilities at your disposal, just don’t make the same mistake I did and think BP and AP are the same thing!