Posts Tagged ‘shump’


March 23, 2011 Leave a comment

So I believe I’ve finally settled on a name! (maybe…)

Spacejunk is similar to a classic vertical shump, except the player is our beloved planet Earth! The goal of the game is to survive randomly generated waves for as long as you can. There will be spacemines to avoid, asteroids to blow up, astronauts to save, and other planets to defeat. After each wave, you can upgrade the Earth by spending spacedust you have accumulated.

I was originally planning to be done by sometime this week and have it up at FGL, but the project has evolved a bit. Once I got to the original ‘complete’ point, I realized there wasn’t enough content. So I’ve been adding ideas that I think of through the day and also from my friends who have been kindly testing the game for the past few weeks.

Anyway, just wanted to have more of an explanation of my current project. I will post some screenshots and maybe even a game play video when time draws nearer to release date!

Pixel Purge

August 31, 2010 Leave a comment

I really dig the graphics in this arena based shooter, Pixel Purge. Your goal is to destroy as many enemies as possible and gain a high score. New enemies are introduced as you progress and you collect “pixels” from the destroyed enemies in order to level your ship (fire rate, health, damage, etc). There are also a few power-ups to help you along the way.


January 11, 2010 Leave a comment

I came across Genetos yesterday, but didn’t get around to playing it until today. I’ve never been a big fan of shumps, because I get easily confused with all of the bullets/items/enemies/objects/debris flying across the screen the whole time and Genetos does not differ from that formula. But none the less it has an interesting theme; it “evolves” through the stages in shump history.

You move to the next stage by collecting all of the dropped items (differs depending on stage) that your enemies drop that slowly fill a bar. Some stage are obvious, like the first screen shot that is easily recognizable as a Space Invaders clone. But others are well…confusing like the second one. The weapons also evolve with the player, starting with your standard Space Invaders lasers to weapons that clear the whole screen.

Later in the game it takes another turn and seems to switch to its own Genetos style theme. There is text that appears across the bottom suggesting a sort of story line to go along with the game, but it was hard to read the text and avoid all the bullets at the same time.

All in all this is an interesting mash-up, though sometimes you lose your ship amongst the chaos on screen.