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Posts Tagged ‘rougelike’

Ludum Dare Post Mortem

December 21, 2010 Leave a comment

I finally have my first complete game available on the internet. I’m happy. =] I’ve always been better at getting things done when the end product got a grade, or in this case, a rating. The first 5-6 hours into the compo was pretty easy, but the following day was a bit of a struggle with the lack of sleep. All the coffee helped keep me awake but didn’t do so well for an empty stomach. Empty stomach you ask? Yeah, I kept forgetting to eat. I’d go say “I’m hungry, but I need to finish this script before I get some food” and of course that led to “Wait, one more” then I’d eventually forget I was hungry. Horrible, I know, but I was so focused and motivated on my game. It was such a great feeling and the fact that it actually turned out fun was an even better reward. Like I said in my previous post, this isn’t the end of Voyage of Discovery. I am really proud with how it turned out and I want to push it to its full potential. Now that I’m not under a deadline, I will be rolling out new versions with new features within a few days. I’m just taking a break now and getting things in order.

Not to mention cleaning up the rushed code, though I do feel like I did a much better job and modulating the code.

Rouge Survivor

December 12, 2010 1 comment

Recently I stumbled across a rouge-like that I didn’t get a chance to play until today. When I did, oh boy, I was hooked. Rouge Survivor contains many of the classic features of a rouge-like and more. You start the game as a random survivor in a randomly generated city infested with zombies. Survive the ever evolving horde by barricading rooms and gaining followers. Beware, this is no easy game. For something more casual, try the before mentioned Desktop Dungeons.