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Posts Tagged ‘path finding’

[Arrow Followers] Skill Updates.

March 8, 2010 Leave a comment

So I had last time than I had originally thought for this weekend. I had my Game Design and Simulation class at Devry most of saturday, then headed down to SF. Sunday…oh boy…sunday I slept in. I rushed through my homework just to get into Arrow Followers.

But other than that, great news! The “path finding bug” is fixed. Collision checking is still a bit rough, but that just needs a few lines of extra code that I wait till to clean up. The bug was just annoying the hell out of me. Turned out I had set the hero’s to avoid the selector highlights under the heroes. Yes, stupid, I know.

I also finished up two of the spells for the white hero, thought its not really shown in the image. But I’ll be making a game play video soon once I finish the last spell, so I can show off everything and Carlo’s awesome sound effects/music. He did point out some silly mistakes I made, but hey, i was tired. Last night flew by, I looked at the clock and saw it was already getting late so i quick finished it up and sent a build to him and promptly fell asleep. I felt like the public deserved an update so I’m posting this ten minutes before I need to leave for class. =D Dedicated indie developer for the win!

[arrow followers]HUD

February 21, 2010 Leave a comment

Slowly adding in the HUD, while trying to fix a damn path finding bug! All of the path finding works smoothly except that the hero’s don’t know when to move out of the way when on top of each other. So they stack up in the same location and it is IMPOSSIBLE to separate them. I haven’t worked with path finding before so its taking me longer than an experienced user should.

Anyways, with the HUD, the squares under the portraits will contain images of the three abilities each of the heroes will have. In the blank space on the right, there will be individual, miniature skill trees. They wont have much variety, but I’m aiming for a sort of system that feels like a RPG game condensed into a 5-8 minute level. Of course along with the zombie shooting which hopefully will become more strategical as I work on balancing everything out. It’s just so pointless ATM because I’ll be adding abilities soon and more enemy types/traps in the future.

I will make another game play video once I get the HUD finished…maybe even after abilities.

[arrow followers] Improved pathfinding

February 20, 2010 Leave a comment

Ugh, its taken most of the time spent fixing my crappy path finding code. The other part was changing the rest of the code to adapt to the new path finding. There’s still some bugs that I need to work out but I’m pulling out my hair. I shall work more tomorrow.

Oh but I did add different stats to each hero. =D