Archive

Posts Tagged ‘music’

SpaceJunk is feature complete!

June 4, 2011 Leave a comment

SpaceJunk has finally reached the feature complete stage! I am going to leave it up for general testing and feedback for about a week before I put it up for sponsorship. I’m very happy that it’s done and excited to see how it will do! I’m going to write up a post mortem here in the next few days.

Almost there!

April 28, 2011 Leave a comment

I have finally wrapped up development of SpaceJunk! I’m sure that some further testing will reveal some bugs, but that’s a given. The only thing left is a sound track. I took a crack at making music today but failed miserably. =[ I’m currently exploring some options as I cannot put SpaceJunk on FGL without a soundtrack! It’s not like I’d break a rule but I want it to be the best it can be.

Speaking of which, I’m quite happy with how the project turned out. Originally I envisioned a totally different game, but as I progressed it evolved into something else. It’s quite hard too which I find the most pleasing. Most importantly though, SpaceJunk has allowed me to grow more comfortable within the AS3 language.

I’m already planning the next project…. >=]

Take a Walk

October 20, 2010 Leave a comment

Take a Walk is a loosely-based rhythm game and platform hybrid. Your character has the basic walk forward/back and jump with obstacles that you must avoid. The music that plays in the background is timed to when the you should jump to avoid the objects and collect the notes. You’ll only notice it if you really pay attention to the music. If you continue on without stopping birds appear and increase your score. A very relaxing and intuitive game I must say.