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Posts Tagged ‘game maker’

[lonely pixel news] What have I been up too?

August 13, 2010 Leave a comment

Well I’ve been attending classes at Devry, producing work for a growing portfolio:

I’m really loving Illustrator and the vector style, but I’ve also been doing a lot of kiddy, children’s art kind of stuff like the one above. I actually got a job offer to do the illustrations for a children’s book! I’m still waiting to see how it pans out but, hey, at least i know some one noticed me. =]

You can find more of my work, though most of it is dated, at my deviantart. I’m also using Shownd as my online portfolio until I can afford my own domain.

Aside from all the graphic design stuff, I’ve also been pouring thought into my dreams of becoming an indie developer. As always, I’ve been experimenting with ideas that never really turn into a real game and I’m sorry to those that I dragged into a few of my projects. I wasn’t doing it to lead anyone on, I was just as excited! But I have a short attention span and when I start to see fault in the game concept, I lose hope in having a successful game. Thus see no reason to continue and lose interest. It’s help to if I could find someone who would sit with me while working on a game, but I guess I’ll have to wait and see what happens. =]

At least all the tested ideas haven’t been a complete waste; I learn how to program specific things and new functions I haven’t used before, in game maker that is.

You know, when I first came across game maker I thought it was such a newbie tool since it isn’t really a traditional way to make a game. I thought others would look down on games made with game maker as inferior as ones made sitting in front of lines and lines of code. But as I’ve been watching the indie scene, I find many really superb games that are made with GM. Plus I’m a really visual oriented person, I couldn’t handle just looking at code while making a game. GM allows me to do a lot of things visually. If your wondering, no I do not use the Drag and Drop functions; I long ago realized how limited it was and have learned GML and with every project I learn more and more.

I’m beginning to see game making as my beloved hobby rather than a job. And honestly, I like it that way. I don’t have to worry about having a boss rip my creative ideas from me nor do I have to pray that my newest game will bring me enough money for food this week. I can do it at my own pace and not have to worry about anything but the thrill of creating a game. =D

/end

[lonely pixel news]Game Updates

June 6, 2010 Leave a comment

So since the end of High School (Yay!) I’ve been working diligently on my games. Mainly focusing on ZTD because I want it out ASAP, at least a beta version for the public to test. I’ve finally added a dedicated page for ZTD with information and what not that you can find here.

Secretly I’ve also been working on another game. (Gasp! It cannot be true?!) Since summer is here and its my last summer before college, I want to get some COMPLETED games into my portfolio. So I’ve decided to enter in some competitions. Currently I’m working on an entry with a friend for the Game Maker Competition 06. We already have a solid idea and are testing some elements that we would like to see in the finished product. Here’s sneak peak:

Doesn’t that just leave you wanting more? Guess you’ll have to stick around. ;]

First Screen Shot: ZTD

May 8, 2010 Leave a comment

Still using some visual placeholders, but in the end, it supposed to be a graphically simple game; just basic geometric shapes and what not. Obviously, it’s a top down shooter. Specifically a zombie top down shooter, hence the name. But I think the official name will end up being Zombie Transmitted Disease. =D The goal of the game is to survive the level utilizing all of the weapons and items provided. Planning on other goals such as protecting another player/defending a position, but the main theme will be survival. There are roughly eight weapons at the moment, but the weapon purchasing system has not been implemented. There will be power ups that can be obtained through a lottery machine and unique traps/defense items for maps. As seen above, the lighting system is already in place which was a bit hard to get set up but works great now. =] Shall update later.

Darkverse

April 29, 2010 Leave a comment

Darkverse really pushes the GameMaker engine. It makes me feel very happy that such a tool is available for free to the public that can produce fantastic games like this. Yes, the GM community has had many fabulous games, but none that have as much polish as this. It’s not done yet unfortunately, but it was released as a beta test for the public. There isn’t much here but from personal experience with GM, I know these basic game fundamentals took quite a bit of work to get done. Not to mention the fantastic graphics and interface! You must check this out. Darkverse is a free roaming space-shooter/rpg. I’ve actually thought of attempting something like this my self, but i doubt it would come up to par.