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Posts Tagged ‘future’

So Many Games, So Little Time

September 13, 2011 Leave a comment

Well I thought I’d do a little update here on what’s been going on with game development.

While I have had a great deal of work from school, I’ve been putting my free time into the development of the new primary project that I have dubbed GRIDNET for the time being. The best description I have right now: it’s a mash up of Geometry Wars and Magicka tossed into a vertical shmup. Some other notable features; 3,001 attack combinations, perks, experience/levels, random stages, and modular bosses. The game is still in fairly early production stages so I can’t post any decent screen shots at the moment.

I’m also working on a graphical dwarf-fortress like game, a project I’ve been meaning to start for awhile now. I used Caved In‘s level generation as a base to get me started. It’s not very far along, but I’m happy that I’ve finally got it started. I hope to release it in the future as a free game for everyone to enjoy. =]

Of course I have a few other games I want to do after the primary project which includes a new version of Voyage of Discovery and a new game based on¬†Expelliarmus‘s core mechanics. Both of which I am very eager to begin, but will have to wait until I finish GRIDNET.

Categories: lonely pixel news Tags: , , ,

The future of Voyage of Discovery

December 21, 2010 Leave a comment

As a personal goal, I really want the game to make it on Indie Games or another popular site. It would be so awesome. =]

I’ve already started to clean up the code and fix small bugs here and there. Plus I’ve been adding more notifications of certain events and cleaning up the interface. I’ve gotten a few comments about the screen being small, so I might make it a bit larger. ¬†Anyways, everyone loves lists! Here’s the list of things to come:

-Support for custom sprites and item stats
-Options for game play (number of pirates, starting money, etc)
-More starting conditions
-New items to be bought from colonies.
—buoys, fishing boats, defenses…
-Negative events when exploring
-Weather conditions
-Different types of pirates
-and hopefully more. =]