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Posts Tagged ‘flash’

Torch Is Live!

May 7, 2011 Leave a comment

IT LIVES!

The post-compo version of is now live on Kongregate! Special thanks to Chris for whipping up a brilliant song in such a short time.

http://www.kongregate.com/games/alexlarioza/torch

Please report any bugs. =]

Spacejunk

March 23, 2011 Leave a comment

So I believe I’ve finally settled on a name! (maybe…)

Spacejunk is similar to a classic vertical shump, except the player is our beloved planet Earth! The goal of the game is to survive randomly generated waves for as long as you can. There will be spacemines to avoid, asteroids to blow up, astronauts to save, and other planets to defeat. After each wave, you can upgrade the Earth by spending spacedust you have accumulated.

I was originally planning to be done by sometime this week and have it up at FGL, but the project has evolved a bit. Once I got to the original ‘complete’ point, I realized there wasn’t enough content. So I’ve been adding ideas that I think of through the day and also from my friends who have been kindly testing the game for the past few weeks.

Anyway, just wanted to have more of an explanation of my current project. I will post some screenshots and maybe even a game play video when time draws nearer to release date!

The New Project

March 15, 2011 Leave a comment

So I went through several projects before I settled on the one above. The first thing you may notice is the Earth…yes I reused assets. The goal of the game is to maneuver the Earth around and survive the increasingly difficult waves of space junk, which mainly consists of asteroids. It’s sort of like Asteroids and a vertical shump combined into one. It WILL contain upgrades and a high score table as I will be attempting to get this game sponsored this time around. More to come in a few days!

[Edit] I’ve also given the blog a new theme, reorganized some stuff, and changed my bio on the about page. I really want to get my own domain though…

Love is in the Air

February 13, 2011 Leave a comment

So today I released my first flash game, Love is in the Air. It’s basically Missile Command with more love!  I’ve already released two patches to fix some bugs that slipped past me. (doh!) All in all, I had fun making it and I hope Michelle is happy with her Valentine’s day gift! =]

Expect more Flash games!

Take a Walk

October 20, 2010 Leave a comment

Take a Walk is a loosely-based rhythm game and platform hybrid. Your character has the basic walk forward/back and jump with obstacles that you must avoid. The music that plays in the background is timed to when the you should jump to avoid the objects and collect the notes. You’ll only notice it if you really pay attention to the music. If you continue on without stopping birds appear and increase your score. A very relaxing and intuitive game I must say.

Nanopath

October 7, 2010 Leave a comment

Nanopath was just released on Armor Games. Your goal is to set a path for the little orb to follow, avoiding walls and enemies. It is quite an interesting little game mechanic.

AVOIDAL

August 31, 2010 Leave a comment

AVOIDAL was originally created for the 18th Ludum Dare but was spruced up for a final game. It has simple, yet addicting game play; avoid everything. But the twist is that even though the little red mines hurt you, they are what you must use to destroy the blue mines to increase your difficulty and score. The spikes can also be used to destroy the blue mines but you must also avoid them too! Worth the time to check out.
(I was in fourth place on the high score table at one point.)