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Posts Tagged ‘earth’

Spacejunk

March 23, 2011 Leave a comment

So I believe I’ve finally settled on a name! (maybe…)

Spacejunk is similar to a classic vertical shump, except the player is our beloved planet Earth! The goal of the game is to survive randomly generated waves for as long as you can. There will be spacemines to avoid, asteroids to blow up, astronauts to save, and other planets to defeat. After each wave, you can upgrade the Earth by spending spacedust you have accumulated.

I was originally planning to be done by sometime this week and have it up at FGL, but the project has evolved a bit. Once I got to the original ‘complete’ point, I realized there wasn’t enough content. So I’ve been adding ideas that I think of through the day and also from my friends who have been kindly testing the game for the past few weeks.

Anyway, just wanted to have more of an explanation of my current project. I will post some screenshots and maybe even a game play video when time draws nearer to release date!

The New Project

March 15, 2011 Leave a comment

So I went through several projects before I settled on the one above. The first thing you may notice is the Earth…yes I reused assets. The goal of the game is to maneuver the Earth around and survive the increasingly difficult waves of space junk, which mainly consists of asteroids. It’s sort of like Asteroids and a vertical shump combined into one. It WILL contain upgrades and a high score table as I will be attempting to get this game sponsored this time around. More to come in a few days!

[Edit] I’ve also given the blog a new theme, reorganized some stuff, and changed my bio on the about page. I really want to get my own domain though…

The Cell

May 8, 2010 1 comment

The Cell by ~SHiLLySiT on deviantART

[From deviant art my description. This is my final project for my animation class.]

Okay so I wrote a whole paragraph for this and then my browser crashed. So here’s a shorter version; this is my end of the year project and it was supposed to be a point and click video game but it ended up turning into a interactive story. The story sucks. Period. I focused on graphics and effects.
Special thanks to Carlo Castellano for all of the sounds! You can find him here: [link]

Everything else was created by yours truly.