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Posts Tagged ‘devry’

Busy Busy![lonely pixel news]

February 1, 2011 Leave a comment

My posts have dwindled to nothing recently, it makes me sad. I’ve been busy with school as this semester has dumped a lot more work on my table than the previous. On a good note, I’ve FINALLY moved away from Game Maker. Don’t get me wrong, GM was a great learning tool and taught me the fundamentals of programming, but as I want to take making games seriously and eventually make it my careers, I’ve decided to move on.

At first, I dove into C++ as my programming classes at the university will be mainly C++ and I figured I’d get a head start. I worked through a couple tutorials but I found C++ to be quite overwhelming. I then checked out Java which I picked up fairly quickly and I was going to submit a text adventure game created in Java to the MiniLD last month but personal matters got in the way. Then I started looking into FlashPunk/FlashDevelop/AS3 and I think I’ve fallen in love. I’ve been playing with the Ogmo Editor which also makes things a lot easier. =] Plus by working with Flash, I can make my games available to anyone. Not to mention I can submit them to portals for moolah!

This also means I won’t be releasing my post-compo version of Voyage of Discovery. I thought it would be my last GM game but I’ve decided to leave it as the 48H LD entry it was meant to be.

I’d also like to point out how this blog has become a development blog rather than the ‘indie game awareness’ site I originally intended it to be. So if anyone’s reason for reading these posts were for the latter, check out the following: Frozen Synapse, Magicka, and Revenge of the Titans (Previously mentioned but there was a fat patch recently).

[Arrow Followers] Skill Updates.

March 8, 2010 Leave a comment

So I had last time than I had originally thought for this weekend. I had my Game Design and Simulation class at Devry most of saturday, then headed down to SF. Sunday…oh boy…sunday I slept in. I rushed through my homework just to get into Arrow Followers.

But other than that, great news! The “path finding bug” is fixed. Collision checking is still a bit rough, but that just needs a few lines of extra code that I wait till to clean up. The bug was just annoying the hell out of me. Turned out I had set the hero’s to avoid the selector highlights under the heroes. Yes, stupid, I know.

I also finished up two of the spells for the white hero, thought its not really shown in the image. But I’ll be making a game play video soon once I finish the last spell, so I can show off everything and Carlo’s awesome sound effects/music. He did point out some silly mistakes I made, but hey, i was tired. Last night flew by, I looked at the clock and saw it was already getting late so i quick finished it up and sent a build to him and promptly fell asleep. I felt like the public deserved an update so I’m posting this ten minutes before I need to leave for class. =D Dedicated indie developer for the win!

an introduction.

January 9, 2010 6 comments

So as the tag-line states, this is a blog about games that just need some love. I know there are tons of blogs and websites out there that already do this, many of which that I am subscribed to and read daily, but I love to write and I have never actually started a blog on one specific subject. I’ve been wanting to start one for a couple months now, but it wasn’t until quite recently that I came to the revelation to combine both my passion for writing and video games. Not to say that I am a virgin to blogging; I’ve had a few personal blogs and actually still maintain my Xanga. But with Lonely Pixel I want to actually write for some else other than my self.

Be warned: this site is not for main stream games, though, you might see a few exceptions. Its for those very expressive, emotional, and/or intuitive little gems out there that no body seems to hear about. Games that step away from the standard successful formulas and experiment with new game mechanics or user interaction.

I’ve grown tired over the past few years with the on-going hype of the newest Call of Duty game or any other shooter for that matter. (Don’t get me started on Madden) Its just the same formula with better graphics. Murder simulators with achievements. Sure I play them, but I believe video games are better than blood and realistic graphics. They can produce awe inspiring works of art that other mediums can’t replicate simply because of the user interactivity.

And where would this blog be without a little information about the author?

My name is Alex Larioza and I am, well, a gamer; always have and always will be.  At the time of writing this, I am seventeen years old and well into my last year of high school – senior year. And oh boy has it been one hell of a year already.  I’m planning on attending Devry University and obtaining my Bachelor’s degree in Multimedia Design and Development. After college I eventually want to create an indie video game company, or join one.

While back in the day everybody was playing Mario Kart on the N64, I was one of the few who was playing Toejam and Earl on the Sega Genesis. This was probably my first step away from being pulled into main stream gaming.

I soon came  to own a PS1, Ps2, Gameboy Advanced, Xbox, Xbox 360, Nintendo Ds, and of course a PC. Not saying that I haven’t played on other systems.

As of lately, I’ve been playing more on my PC because of the sheer amount of indie video games at my finger tips.  Though the consoles are taking great strides in bringing indie games to their systems, the PC is still currently best way to get to them.

-Alex