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Posts Tagged ‘adventure’

Torch Is Live!

May 7, 2011 Leave a comment

IT LIVES!

The post-compo version of is now live on Kongregate! Special thanks to Chris for whipping up a brilliant song in such a short time.

http://www.kongregate.com/games/alexlarioza/torch

Please report any bugs. =]

Sleep is Death

April 9, 2010 2 comments

Ah Jason Rohrer has come out with another master piece. Sleep is Death is an adventure/interactive fiction game/role-playing game, but instead of a computer directing the course of the story, another player is. SID is a two player game, there is no single player mode (unless you count playing alone but that’s just to edit/set up scenes and what not.) The “Player” takes control of the main character and tells the “Controller” how to change the game world. The controller can follow what the player wants to happen or stray to more unconventional paths. SID is a very abstract, free flowing game. Both players have only 30 seconds to move the story forward making decisions often rushed and not well thought out. As I found out this morning, there still needs to be some sort of planning on the controller’s part before hand otherwise the story feels way to random. The controller interface takes some time getting used to and finding all of the buttons, but it’s really well done. “Flip books” are created for each game player so players can view there story later on and see just how funny or horrible it was. Artwork and other resources are also imported to your library for later use. A SID portal has already popped up, giving people a place to find other players and read through flip books.

Pre-Orders are already over, so you’ll have to wait a week AND pay the full price for the game. Too bad for you.

Gaming Classics: Interactive Fiction

March 16, 2010 4 comments

Interactive Fiction games, or IF games, started the genre that we know today as adventure. IF games were originally text based (I say originally because modern ones have some graphic elements), relying on storyline/plot rather than graphics and game play. The best of the best of these text based games was Infocom. They started the who genre with the game series called Zork, which can be downloaded for free from their website. There has been many other companies that have created IF games, even to this day.

I’ve been quite addicted to these games and wanted a way to bring them with me. I happen to own a Black Berry, so I did some research and found this. It’s lacking a few features and the text sometimes gets scrambled, but its well worth trying out.

But definitely check out one of the many original IF games!

Devil’s Tuning Fork

January 28, 2010 Leave a comment

So if your in for a trippy but unique game, check out Devil’s Tuning Fork. The game is quite simple; walk around, jump on a few platforms and collect stuffed animals. But the developers added another game mechanic – echolocation. It’s disorienting and the theme feels a little creepy, but it’s an interesting concept. Just don’t play it on a full stomach

Infiniminer and Minecraft

January 12, 2010 5 comments

It’s hard to mention Minecraft without mentioning Infiniminer, so today’s post is sorta like a double feature.

[right-click -> view image to enlarge. screen shot from http://www.gamingsteve.com]

Infiniminer is a team-based sandbox like game. The goal of each team is to mine “blocks” of gold under randomly generated levels and simply bring them to the surface. There are several different classes that have different abilities, such as, digging faster and being able to build structures. Building structures consumes another mine-able resource, ore. So throughout the whole game players are mining away collecting resources with generally no team to team interaction. You cannot kill the other team, but sometimes slow down their efforts. The servers are little to none, so your better off starting a LAN server with some friends. Though it sounds a bit boring, the digging mechanic is quite addicting.

[right-click -> view image to enlarge. screen shot from http://www.worldofminecraft.com]

Minecraft was a game that followed after Infiniminer, applying that awesome little game mechanic to a totally new sandbox game. There are no goals in Minecraft, just build and dig to your hearts content. There is a small assortment of different blocks to choose from that, as seen in the image above, can produce some pretty interesting works of art. There is multi-player, but doesn’t contain much content besides collaborating on larger projects. Also worth checking out is, I believe, a fan-made website that slightly improves on the commands provided in the original as well as providing a multi-player community, called World of Minecraft.