Archive

Archive for the ‘Uncategorized’ Category

Almost there!

April 28, 2011 Leave a comment

I have finally wrapped up development of SpaceJunk! I’m sure that some further testing will reveal some bugs, but that’s a given. The only thing left is a sound track. I took a crack at making music today but failed miserably. =[ I’m currently exploring some options as I cannot put SpaceJunk on FGL without a soundtrack! It’s not like I’d break a rule but I want it to be the best it can be.

Speaking of which, I’m quite happy with how the project turned out. Originally I envisioned a totally different game, but as I progressed it evolved into something else. It’s quite hard too which I find the most pleasing. Most importantly though, SpaceJunk has allowed me to grow more comfortable within the AS3 language.

I’m already planning the next project…. >=]

Spacejunk Update

April 19, 2011 Leave a comment

I lost some momentum in the development of Spacejunk and haven’t been working on it as much. This was mainly due to my lack of skill for coding AI. My first go at the bosses resulted in very predictable and boring battles, so I took a few days to think it over which turned into a few weeks. During that time I sketched out a couple other ideas that I want to work on after Spacejunk. This week though, I spent some time optimizing the code behind Spacejunk as well as bug fixes here and there. Today, I started the bosses over and to say the least, I’m quite please with how the first two turned out. Once I’m done with the bosses, there will be a few days of tweaking and polishing then I’m done! I’ll be adding it to FGL and cross my fingers for my first sale. =D

[edit] don’t post blogs when tired.

Categories: Uncategorized Tags:

Spacejunk

March 23, 2011 Leave a comment

So I believe I’ve finally settled on a name! (maybe…)

Spacejunk is similar to a classic vertical shump, except the player is our beloved planet Earth! The goal of the game is to survive randomly generated waves for as long as you can. There will be spacemines to avoid, asteroids to blow up, astronauts to save, and other planets to defeat. After each wave, you can upgrade the Earth by spending spacedust you have accumulated.

I was originally planning to be done by sometime this week and have it up at FGL, but the project has evolved a bit. Once I got to the original ‘complete’ point, I realized there wasn’t enough content. So I’ve been adding ideas that I think of through the day and also from my friends who have been kindly testing the game for the past few weeks.

Anyway, just wanted to have more of an explanation of my current project. I will post some screenshots and maybe even a game play video when time draws nearer to release date!

The New Project

March 15, 2011 Leave a comment

So I went through several projects before I settled on the one above. The first thing you may notice is the Earth…yes I reused assets. The goal of the game is to maneuver the Earth around and survive the increasingly difficult waves of space junk, which mainly consists of asteroids. It’s sort of like Asteroids and a vertical shump combined into one. It WILL contain upgrades and a high score table as I will be attempting to get this game sponsored this time around. More to come in a few days!

[Edit] I’ve also given the blog a new theme, reorganized some stuff, and changed my bio on the about page. I really want to get my own domain though…

The Next Project

February 28, 2011 Leave a comment

After my Love is in the Air, I immediately went back to sketching new ideas. It has been a tad bit more difficult than normal to come up with an idea that I want to work with. I’ve been messing around with a zombie rouge like that is similar to rouge survivor and a reincarnation of an old game I previously didn’t finish. While I believe that later would be quite successful in the flash portal, my drive seems to lie with the rougelike. But as most rougelikes, I have a feeling this will turn into a long term pet project which is fine of course. I just need to find something else to work with. I’m thinking…maybe a puzzle game for once? Something that doesn’t require predefined levels and that can be played over and over. I will think of something.

Categories: Uncategorized

Humble Bundle 2 [game sales]

December 14, 2010 1 comment

My morning has been sabotaged by microscopic bacteria and the invading titian horde! The Humble Bundle 2 is now available for [insert your price here]. It contains Braid, Machinarium, Cortex Command, Osmos, and Revenge of the Titians. Most of the developer’s websites are down are ridiculously slow at the moment due the attention the humble bundle is receiving. Also note that it may take some time for your key to be sent to you, so don’t unload a bunch of emails asking where it is. All are great games well worth more than you’ll probably pay for them. ;] And remember part of your money goes to charity!

On a side note: Puppy Games still has their bundle going (just visit their website and the offer should pop up) so you can have a complete Puppy Games collection by buying both bundles!

Humble Bundle

December 9, 2010 Leave a comment

I mentioned the humble bundle a few months back, just a few days ago I received an email letting me know the bundle is now available on steam! Now your friends will know when you are playing awesome games like World of Goo or Aquaria. Thats not all; the email also mentioned a second humble bundle coming soon!