Archive for the ‘lonely pixel news’ Category

I have Evolved!

December 8, 2011 Leave a comment

Into…A PIXEL SQUID! No really. I bought a domain and web hosting package this week! I have just launched the website so go check it out: I will no longer be posting here as I have a new blog located at Farewell, lonely pixel!

Categories: lonely pixel news

So Many Games, So Little Time

September 13, 2011 Leave a comment

Well I thought I’d do a little update here on what’s been going on with game development.

While I have had a great deal of work from school, I’ve been putting my free time into the development of the new primary project that I have dubbed GRIDNET for the time being. The best description I have right now: it’s a mash up of Geometry Wars and Magicka tossed into a vertical shmup. Some other notable features; 3,001 attack combinations, perks, experience/levels, random stages, and modular bosses. The game is still in fairly early production stages so I can’t post any decent screen shots at the moment.

I’m also working on a graphical dwarf-fortress like game, a project I’ve been meaning to start for awhile now. I used Caved In‘s level generation as a base to get me started. It’s not very far along, but I’m happy that I’ve finally got it started. I hope to release it in the future as a free game for everyone to enjoy. =]

Of course I have a few other games I want to do after the primary project which includes a new version of Voyage of Discovery and a new game based on Expelliarmus‘s core mechanics. Both of which I am very eager to begin, but will have to wait until I finish GRIDNET.

Categories: lonely pixel news Tags: , , ,

New Look

May 24, 2011 Leave a comment

Although I really liked the other theme, normal sized swfs would not fit in it. So I’ve switched to this, slightly flashier theme.

In SpaceJunk related news, here’s a screen shot to drool all over:

I’m still working on touching up the sprites and the HUD, so they are very much a work in progress. I’ve also tuned the difficulty way down because far too many people could not get past the first boss! I must break the habit of making near impossible games. ;]

Now the bad news….

My second CRT broke! =[ No more dual-screening for me. It’s okay because I will be buying new monitors in the near future.

Categories: lonely pixel news Tags: ,

Busy Busy![lonely pixel news]

February 1, 2011 Leave a comment

My posts have dwindled to nothing recently, it makes me sad. I’ve been busy with school as this semester has dumped a lot more work on my table than the previous. On a good note, I’ve FINALLY moved away from Game Maker. Don’t get me wrong, GM was a great learning tool and taught me the fundamentals of programming, but as I want to take making games seriously and eventually make it my careers, I’ve decided to move on.

At first, I dove into C++ as my programming classes at the university will be mainly C++ and I figured I’d get a head start. I worked through a couple tutorials but I found C++ to be quite overwhelming. I then checked out Java which I picked up fairly quickly and I was going to submit a text adventure game created in Java to the MiniLD last month but personal matters got in the way. Then I started looking into FlashPunk/FlashDevelop/AS3 and I think I’ve fallen in love. I’ve been playing with the Ogmo Editor which also makes things a lot easier. =] Plus by working with Flash, I can make my games available to anyone. Not to mention I can submit them to portals for moolah!

This also means I won’t be releasing my post-compo version of Voyage of Discovery. I thought it would be my last GM game but I’ve decided to leave it as the 48H LD entry it was meant to be.

I’d also like to point out how this blog has become a development blog rather than the ‘indie game awareness’ site I originally intended it to be. So if anyone’s reason for reading these posts were for the latter, check out the following: Frozen Synapse, Magicka, and Revenge of the Titans (Previously mentioned but there was a fat patch recently).

[lonely pixel news] What have I been up too?

August 13, 2010 Leave a comment

Well I’ve been attending classes at Devry, producing work for a growing portfolio:

I’m really loving Illustrator and the vector style, but I’ve also been doing a lot of kiddy, children’s art kind of stuff like the one above. I actually got a job offer to do the illustrations for a children’s book! I’m still waiting to see how it pans out but, hey, at least i know some one noticed me. =]

You can find more of my work, though most of it is dated, at my deviantart. I’m also using Shownd as my online portfolio until I can afford my own domain.

Aside from all the graphic design stuff, I’ve also been pouring thought into my dreams of becoming an indie developer. As always, I’ve been experimenting with ideas that never really turn into a real game and I’m sorry to those that I dragged into a few of my projects. I wasn’t doing it to lead anyone on, I was just as excited! But I have a short attention span and when I start to see fault in the game concept, I lose hope in having a successful game. Thus see no reason to continue and lose interest. It’s help to if I could find someone who would sit with me while working on a game, but I guess I’ll have to wait and see what happens. =]

At least all the tested ideas haven’t been a complete waste; I learn how to program specific things and new functions I haven’t used before, in game maker that is.

You know, when I first came across game maker I thought it was such a newbie tool since it isn’t really a traditional way to make a game. I thought others would look down on games made with game maker as inferior as ones made sitting in front of lines and lines of code. But as I’ve been watching the indie scene, I find many really superb games that are made with GM. Plus I’m a really visual oriented person, I couldn’t handle just looking at code while making a game. GM allows me to do a lot of things visually. If your wondering, no I do not use the Drag and Drop functions; I long ago realized how limited it was and have learned GML and with every project I learn more and more.

I’m beginning to see game making as my beloved hobby rather than a job. And honestly, I like it that way. I don’t have to worry about having a boss rip my creative ideas from me nor do I have to pray that my newest game will bring me enough money for food this week. I can do it at my own pace and not have to worry about anything but the thrill of creating a game. =D


[lonely pixel new] a word from the author

July 16, 2010 Leave a comment

No I am not dead, no I was not in the hospital, no I am not ignoring the indie nor my blog here on word press, and no, no one really asked those questions because I don’t think very many real people visit this blog. I say real because I see the occasional spam comment on an old post.

Life has simply happened and it is quite unfortunate. This isn’ t the last post you are going to see, god no. I love video games especially indie games because of their freedom to create what they see in their head, not what their producer/publisher sees. I admire their bravery to dive into the indie scene, with hardly any money and never really expecting to make it big. I’ve been see, rather reading, about many developers who have been going full time indie. After every article, I sit and think “I want to do that.”

But I’m only 18, just out of high school and recently started classes with Devry university as a major in Multimedia and Design. I fully believe in the philosophy for following ones dreams to the fullest extent, but one needs to have a safety net. No matter how much you love making video games, cooking, writing, whatever your passion, you don’t want to end up doing it on the side of the street.

So right now I’m focusing on the first step to having a stable career; my education. It’s been quite full of work already which is why my games have been lonely. I’ve also been running around taking care of things, trying to find a job, getting my license, and what not.

As I’ve been seeing many other developers do, I’m trying to make some money doing something else for awhile and save up. Then when I feel the time is right, I’ll move into what I’ve been wanting to do for quite some time now. I also want some more time to find a partner, someone who can share the sweat and tears of game development because  unlike many other indie devs, I cant do it alone. I am a very social person and need people around me to talk too. Hopefully while following my educational endeavors I will find some one who also shares my passion and will be willing to join me on my quest.

Until then, I will do my best to make posts as well as work on games. Maybe I will focus on making very minimal (But fun!) games also. That way I can still make games but ones that don’t require as much work.

Categories: lonely pixel news

[lonely pixel news]

June 22, 2010 Leave a comment

Since my move, I’ve had to deal with constant heat up in my room and unfortunately my computer can’t put up with the heat as much as I can. This leaves me with a limited time to get things done, early mornings and late evenings when the weather is cooler. So this are progressing a lot more slowly than I would have liked. I had planned to wrap up ZTD in a week, but it seems it has more life than what I thought and I probably won’t get to the new game before the GM competition deadline. I’ve also been really indecisive with ZTD, I’ve changed the sprites so many times and I’m thinking about just going back to my pixel art rather than the simple flash art. It just looks so much like programmer art. I hate it. So I’ll probably be spending a few days drawing some new sprites and then get back on track. So far, I just need to get the power-up and equipment systems in place and all the core features are done. Besides a couple little things I want to add, I’ll be able to get an build out to the public and see if anyone even LIKES the game. Ha ha. But even if it is a failure, I just learned what isn’t fun and I have a whole lifetime to create plenty more games.

Categories: lonely pixel news