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Archive for September, 2011

So Many Games, So Little Time

September 13, 2011 Leave a comment

Well I thought I’d do a little update here on what’s been going on with game development.

While I have had a great deal of work from school, I’ve been putting my free time into the development of the new primary project that I have dubbed GRIDNET for the time being. The best description I have right now: it’s a mash up of Geometry Wars and Magicka tossed into a vertical shmup. Some other notable features; 3,001 attack combinations, perks, experience/levels, random stages, and modular bosses. The game is still in fairly early production stages so I can’t post any decent screen shots at the moment.

I’m also working on a graphical dwarf-fortress like game, a project I’ve been meaning to start for awhile now. I used Caved In‘s level generation as a base to get me started. It’s not very far along, but I’m happy that I’ve finally got it started. I hope to release it in the future as a free game for everyone to enjoy. =]

Of course I have a few other games I want to do after the primary project which includes a new version of Voyage of Discovery and a new game based onĀ Expelliarmus‘s core mechanics. Both of which I am very eager to begin, but will have to wait until I finish GRIDNET.

Categories: lonely pixel news Tags: , , ,

Post-Compo Version of Caved In is now Live!

September 1, 2011 2 comments

The post-compo version of Caved In is now live! I’ve fixed a few bugs, added a proper menu, Mochi API, and a compass that points to the ladder on each level. Enjoy!

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Categories: release