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Archive for April, 2011

Almost there!

April 28, 2011 Leave a comment

I have finally wrapped up development of SpaceJunk! I’m sure that some further testing will reveal some bugs, but that’s a given. The only thing left is a sound track. I took a crack at making music today but failed miserably. =[ I’m currently exploring some options as I cannot put SpaceJunk on FGL without a soundtrack! It’s not like I’d break a rule but I want it to be the best it can be.

Speaking of which, I’m quite happy with how the project turned out. Originally I envisioned a totally different game, but as I progressed it evolved into something else. It’s quite hard too which I find the most pleasing. Most importantly though, SpaceJunk has allowed me to grow more comfortable within the AS3 language.

I’m already planning the next project…. >=]

Spacejunk Update

April 19, 2011 Leave a comment

I lost some momentum in the development of Spacejunk and haven’t been working on it as much. This was mainly due to my lack of skill for coding AI. My first go at the bosses resulted in very predictable and boring battles, so I took a few days to think it over which turned into a few weeks. During that time I sketched out a couple other ideas that I want to work on after Spacejunk. This week though, I spent some time optimizing the code behind Spacejunk as well as bug fixes here and there. Today, I started the bosses over and to say the least, I’m quite please with how the first two turned out. Once I’m done with the bosses, there will be a few days of tweaking and polishing then I’m done! I’ll be adding it to FGL and cross my fingers for my first sale. =D

[edit] don’t post blogs when tired.

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