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Archive for February, 2011

The Next Project

February 28, 2011 Leave a comment

After my Love is in the Air, I immediately went back to sketching new ideas. It has been a tad bit more difficult than normal to come up with an idea that I want to work with. I’ve been messing around with a zombie rouge like that is similar to rouge survivor and a reincarnation of an old game I previously didn’t finish. While I believe that later would be quite successful in the flash portal, my drive seems to lie with the rougelike. But as most rougelikes, I have a feeling this will turn into a long term pet project which is fine of course. I just need to find something else to work with. I’m thinking…maybe a puzzle game for once? Something that doesn’t require predefined levels and that can be played over and over. I will think of something.

Categories: Uncategorized

Love is in the Air

February 13, 2011 Leave a comment

So today I released my first flash game, Love is in the Air. It’s basically Missile Command with more love!  I’ve already released two patches to fix some bugs that slipped past me. (doh!) All in all, I had fun making it and I hope Michelle is happy with her Valentine’s day gift! =]

Expect more Flash games!

Busy Busy![lonely pixel news]

February 1, 2011 Leave a comment

My posts have dwindled to nothing recently, it makes me sad. I’ve been busy with school as this semester has dumped a lot more work on my table than the previous. On a good note, I’ve FINALLY moved away from Game Maker. Don’t get me wrong, GM was a great learning tool and taught me the fundamentals of programming, but as I want to take making games seriously and eventually make it my careers, I’ve decided to move on.

At first, I dove into C++ as my programming classes at the university will be mainly C++ and I figured I’d get a head start. I worked through a couple tutorials but I found C++ to be quite overwhelming. I then checked out Java which I picked up fairly quickly and I was going to submit a text adventure game created in Java to the MiniLD last month but personal matters got in the way. Then I started looking into FlashPunk/FlashDevelop/AS3 and I think I’ve fallen in love. I’ve been playing with the Ogmo Editor which also makes things a lot easier. =] Plus by working with Flash, I can make my games available to anyone. Not to mention I can submit them to portals for moolah!

This also means I won’t be releasing my post-compo version of Voyage of Discovery. I thought it would be my last GM game but I’ve decided to leave it as the 48H LD entry it was meant to be.

I’d also like to point out how this blog has become a development blog rather than the ‘indie game awareness’ site I originally intended it to be. So if anyone’s reason for reading these posts were for the latter, check out the following: Frozen Synapse, Magicka, and Revenge of the Titans (Previously mentioned but there was a fat patch recently).