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Archive for August, 2010

AVOIDAL

August 31, 2010 Leave a comment

AVOIDAL was originally created for the 18th Ludum Dare but was spruced up for a final game. It has simple, yet addicting game play; avoid everything. But the twist is that even though the little red mines hurt you, they are what you must use to destroy the blue mines to increase your difficulty and score. The spikes can also be used to destroy the blue mines but you must also avoid them too! Worth the time to check out.
(I was in fourth place on the high score table at one point.)

Pixel Purge

August 31, 2010 Leave a comment

I really dig the graphics in this arena based shooter, Pixel Purge. Your goal is to destroy as many enemies as possible and gain a high score. New enemies are introduced as you progress and you collect “pixels” from the destroyed enemies in order to level your ship (fire rate, health, damage, etc). There are also a few power-ups to help you along the way.

Together

August 25, 2010 Leave a comment

Together is a beautiful, artsy game. Your tasked with chasing down the hearts that fly through the “levels”. There is always a black mass chasing you down, and only by spinning can you defeat it.

“Fly to the depths of the ocean or to the ends of the galaxy, together. As long as you have each other, there’s no limit to where you can go.”

Liferaft: Zero

August 19, 2010 1 comment

Liferaft: Zero is a devilishly hard platformer that reminds me of Portal. No it doesn’t have mind bending portals, but the camera’s with the camera’s watching you, the scientists behind glass windows, and the clones give me deja-vu.

Did I mention there is cake candy?

Jump, Copy, Paste

August 14, 2010 Leave a comment

Jump, Copy, Paste is “yet another of those platformers-with-a-twist”. It has what you expect from a basic platformer; baddies, jumping, obstacles, etc but the core game mechanic is what makes this title shine. You can copy and paste parts of the level to aid you to the door at the end. Which includes walls, boxes, and even bullets shot from traps. You must try this one out!

[lonely pixel news] What have I been up too?

August 13, 2010 Leave a comment

Well I’ve been attending classes at Devry, producing work for a growing portfolio:

I’m really loving Illustrator and the vector style, but I’ve also been doing a lot of kiddy, children’s art kind of stuff like the one above. I actually got a job offer to do the illustrations for a children’s book! I’m still waiting to see how it pans out but, hey, at least i know some one noticed me. =]

You can find more of my work, though most of it is dated, at my deviantart. I’m also using Shownd as my online portfolio until I can afford my own domain.

Aside from all the graphic design stuff, I’ve also been pouring thought into my dreams of becoming an indie developer. As always, I’ve been experimenting with ideas that never really turn into a real game and I’m sorry to those that I dragged into a few of my projects. I wasn’t doing it to lead anyone on, I was just as excited! But I have a short attention span and when I start to see fault in the game concept, I lose hope in having a successful game. Thus see no reason to continue and lose interest. It’s help to if I could find someone who would sit with me while working on a game, but I guess I’ll have to wait and see what happens. =]

At least all the tested ideas haven’t been a complete waste; I learn how to program specific things and new functions I haven’t used before, in game maker that is.

You know, when I first came across game maker I thought it was such a newbie tool since it isn’t really a traditional way to make a game. I thought others would look down on games made with game maker as inferior as ones made sitting in front of lines and lines of code. But as I’ve been watching the indie scene, I find many really superb games that are made with GM. Plus I’m a really visual oriented person, I couldn’t handle just looking at code while making a game. GM allows me to do a lot of things visually. If your wondering, no I do not use the Drag and Drop functions; I long ago realized how limited it was and have learned GML and with every project I learn more and more.

I’m beginning to see game making as my beloved hobby rather than a job. And honestly, I like it that way. I don’t have to worry about having a boss rip my creative ideas from me nor do I have to pray that my newest game will bring me enough money for food this week. I can do it at my own pace and not have to worry about anything but the thrill of creating a game. =D

/end

Solipskier

August 12, 2010 Leave a comment

Solipskier is a quite refreshing play; sorta like Linerider meet Excitebike . Your goal is to create the slope for your skier and guide him through hoops and tunnels. Watch out for the red ones those…you stop creating a slope for the few seconds you pass it.