Archive

Archive for May, 2010

First Screen Shot: ZTD

May 8, 2010 Leave a comment

Still using some visual placeholders, but in the end, it supposed to be a graphically simple game; just basic geometric shapes and what not. Obviously, it’s a top down shooter. Specifically a zombie top down shooter, hence the name. But I think the official name will end up being Zombie Transmitted Disease. =D The goal of the game is to survive the level utilizing all of the weapons and items provided. Planning on other goals such as protecting another player/defending a position, but the main theme will be survival. There are roughly eight weapons at the moment, but the weapon purchasing system has not been implemented. There will be power ups that can be obtained through a lottery machine and unique traps/defense items for maps. As seen above, the lighting system is already in place which was a bit hard to get set up but works great now. =] Shall update later.

The Cell

May 8, 2010 1 comment

The Cell by ~SHiLLySiT on deviantART

[From deviant art my description. This is my final project for my animation class.]

Okay so I wrote a whole paragraph for this and then my browser crashed. So here’s a shorter version; this is my end of the year project and it was supposed to be a point and click video game but it ended up turning into a interactive story. The story sucks. Period. I focused on graphics and effects.
Special thanks to Carlo Castellano for all of the sounds! You can find him here: [link]

Everything else was created by yours truly.

[game sales] The Humble Indie Bundle

May 4, 2010 1 comment

The Humble Indie Bundle is a package of five great games – World of Goo, Aquaria, Gish, Lugaru, and Penumbra Overture. The price? Well it’s another clone of the sale 2D Boy did with World of Goo; pay what you want! Grab this awesome bundle now !

Grinding is killing the Industry

May 3, 2010 1 comment

Finally someone has written the words that I have been wanting to write myself. Way too many games exploit gamers, specifically grinding. As the article states, grinding is a part of everyday life; we grind to get chores done, we grind to finish a procrastinated project, etc. It just feels natural for us humans to do so and we want to finish said grinding in order to feel a sense of accomplishment. Since the world wide success of World of Warcraft, many developers have been focusing on implementing level grinding in order to achieve certain in-game items or community appeal. In turn, players get addicted and the developers get more money. This is why I switched to the indie scene; I want more games with original game mechanics that are simply fun to play, not because they are addicting. Current hits today like Call of Duty and Farmville are two of the most popular games that advantage of addiction. It’s quite disgusting. Where are the developers that actually care about providing the players with a meaningful and fun experience?

Indie games FTW!