Home > Uncategorized > Grinding is killing the Industry

Grinding is killing the Industry

Finally someone has written the words that I have been wanting to write myself. Way too many games exploit gamers, specifically grinding. As the article states, grinding is a part of everyday life; we grind to get chores done, we grind to finish a procrastinated project, etc. It just feels natural for us humans to do so and we want to finish said grinding in order to feel a sense of accomplishment. Since the world wide success of World of Warcraft, many developers have been focusing on implementing level grinding in order to achieve certain in-game items or community appeal. In turn, players get addicted and the developers get more money. This is why I switched to the indie scene; I want more games with original game mechanics that are simply fun to play, not because they are addicting. Current hits today like Call of Duty and Farmville are two of the most popular games that advantage of addiction. It’s quite disgusting. Where are the developers that actually care about providing the players with a meaningful and fun experience?

Indie games FTW!

  1. May 3, 2010 at 9:00 pm

    Here’s a game design challenge.

    Make a game that’s going to beat Farmville in the the marketplace without resorting to cheap tricks.

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