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Archive for April, 2010

Darkverse

April 29, 2010 Leave a comment

Darkverse really pushes the GameMaker engine. It makes me feel very happy that such a tool is available for free to the public that can produce fantastic games like this. Yes, the GM community has had many fabulous games, but none that have as much polish as this. It’s not done yet unfortunately, but it was released as a beta test for the public. There isn’t much here but from personal experience with GM, I know these basic game fundamentals took quite a bit of work to get done. Not to mention the fantastic graphics and interface! You must check this out. Darkverse is a free roaming space-shooter/rpg. I’ve actually thought of attempting something like this my self, but i doubt it would come up to par.

[lonely pixel news]new game

April 22, 2010 Leave a comment

What’s funny is that arrow followers started as a “hey, let’s try this…” sort of experimental game and it evolved into what it is today; something much more complex than I had originally planned. Which is why its taking so long to complete but also because I’m doing it by myself, well, the coding anyways. Carlo is doing me a big favor by working on the audio.

Anyways, as I mentioned in a previous post, I’m going to work on another project for a bit. I need to get a game done, I just need to. Arrow followers has turned into larger more long term project. I’m not saying I’m going to drop it, just shelf it for a bit. I originally planned to do a side scrolling shooter by myself for a couple weeks. But if anyone followers my twitter, I posted that there happened to be a change of plans; I mentioned to my friend in my GSP class that I was going to start a “mini project” to get me going again and to actually have a finished game on file. They started talking about something simple we could all do; a top down shooter. Sounds complicated, but I find it very simple in Game Maker. We spent a bit of time last night discussing the feature and right now its sort of looking like COD Nazi zombies top down. Anyways, will post with screens and more info as they appear.

[lonely pixel news] Getting into the mood.

April 18, 2010 Leave a comment

Couldn’t help but get some creative juices flowing with some pixel art! In a style sort of reminiscent of an old classic, Another World. My feelings for the artistic style of the game was described by Alex Vostrov over on his blog. It is a fantastic game.

The right image was created using a reference on Flickr, props to the original photographer for the awesome photo. The second was from the skyline at the park my girlfriend and I were at today. =]

[lonely pixel news]Back!

April 18, 2010 3 comments

Well I’ve been back from LA for a week now, but once I got back I had to pack up my stuff and move out of the house. I am now sitting in the loft of my grandmother’s house until we can get on our feet again. Sigh. Nonetheless, I’ve gotten my self settled in again which means I can start getting some more hours in on game development. I’m giving it a few days because I am really, really burnt out from the move. Plus I’ve been sick so I need the rest.

I want to get back into Arrow Followers right away, but I might stray away from it and work on a really, really small project to get my creative juices flowing again. I’m not sure what though; simple puzzle game, small platformer, etc. Plus i need to figure out where I put all my AF notes. >_<

Sleep is Death

April 9, 2010 2 comments

Ah Jason Rohrer has come out with another master piece. Sleep is Death is an adventure/interactive fiction game/role-playing game, but instead of a computer directing the course of the story, another player is. SID is a two player game, there is no single player mode (unless you count playing alone but that’s just to edit/set up scenes and what not.) The “Player” takes control of the main character and tells the “Controller” how to change the game world. The controller can follow what the player wants to happen or stray to more unconventional paths. SID is a very abstract, free flowing game. Both players have only 30 seconds to move the story forward making decisions often rushed and not well thought out. As I found out this morning, there still needs to be some sort of planning on the controller’s part before hand otherwise the story feels way to random. The controller interface takes some time getting used to and finding all of the buttons, but it’s really well done. “Flip books” are created for each game player so players can view there story later on and see just how funny or horrible it was. Artwork and other resources are also imported to your library for later use. A SID portal has already popped up, giving people a place to find other players and read through flip books.

Pre-Orders are already over, so you’ll have to wait a week AND pay the full price for the game. Too bad for you.