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Archive for February, 2010

[arrow followers]Cursor and Abilities!

February 28, 2010 Leave a comment

Well I’ve drawn some of my own sprites for the game cursors and ability icons. But ughhhh. I must clean up everything because there are bugs and glitches everywhere. Its so hard trying to figure out whats wrong. But its getting there. =]

[arrow followers] EXP and Leveling! And Sound!

February 23, 2010 Leave a comment

So today, I was finally able to get some DLLs that worked to support OGG files. So now there are a few sound effects and the lava theme. I’ve also slightly improved the path finding collision bug, but still needs to be improved. I’ve also added EXP and leveling which is the first step towards abilities! But boy, does it suck that I only have a few hours a day now to work on the game. Otherwise I’d be cranking out these updates.

[game sale] Peggle Nights for free!

February 23, 2010 Leave a comment

PopCap Games is offering Peggle Nights for free in exchange for you to submit your e-mail to their newsletter. Its a great deal, normally a $20 dollar game AND it has great reviews.  Oh and it’s supposed to be for a friend…but they don’t seem to mind if you snag the copy for your self.

[arrow followers] On Updates…

February 22, 2010 Leave a comment

My winter vacation is over and now I’m back in school this week, significantly cutting back on my time on the game. I do plan to keep working on it after school but updates won’t roll out as frequently. Today I ran a bit short and only got an hour to work on the game and I sorta fixed the path finding bug. Also sketched some ideas for abilities.

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[arrow followers]HUD

February 21, 2010 Leave a comment

Slowly adding in the HUD, while trying to fix a damn path finding bug! All of the path finding works smoothly except that the hero’s don’t know when to move out of the way when on top of each other. So they stack up in the same location and it is IMPOSSIBLE to separate them. I haven’t worked with path finding before so its taking me longer than an experienced user should.

Anyways, with the HUD, the squares under the portraits will contain images of the three abilities each of the heroes will have. In the blank space on the right, there will be individual, miniature skill trees. They wont have much variety, but I’m aiming for a sort of system that feels like a RPG game condensed into a 5-8 minute level. Of course along with the zombie shooting which hopefully will become more strategical as I work on balancing everything out. It’s just so pointless ATM because I’ll be adding abilities soon and more enemy types/traps in the future.

I will make another game play video once I get the HUD finished…maybe even after abilities.

Dinosaurs Didn’t Have Keyboards

February 21, 2010 Leave a comment

But if they did i believe they would have died sooner. DDHL is an intense keyboard mashing one level game. It’s quite entertaining though and was created on the Unity platform. Just don’t blame me when you break your keyboard.

LevelHead

February 20, 2010 Leave a comment

This is amazing! At first i thought it was a camera trick, but this is legit. You have to head over to the website to check it out. There is no download because it was a experiment displayed at a festival. But man I wouldn’t mind getting my hands on it.