Archive for February, 2010

[arrow followers]Cursor and Abilities!

February 28, 2010 Leave a comment

Well I’ve drawn some of my own sprites for the game cursors and ability icons. But ughhhh. I must clean up everything because there are bugs and glitches everywhere. Its so hard trying to figure out whats wrong. But its getting there. =]

[arrow followers] EXP and Leveling! And Sound!

February 23, 2010 Leave a comment

So today, I was finally able to get some DLLs that worked to support OGG files. So now there are a few sound effects and the lava theme. I’ve also slightly improved the path finding collision bug, but still needs to be improved. I’ve also added EXP and leveling which is the first step towards abilities! But boy, does it suck that I only have a few hours a day now to work on the game. Otherwise I’d be cranking out these updates.

[game sale] Peggle Nights for free!

February 23, 2010 Leave a comment

PopCap Games is offering Peggle Nights for free in exchange for you to submit your e-mail to their newsletter. Its a great deal, normally a $20 dollar game AND it has great reviews.  Oh and it’s supposed to be for a friend…but they don’t seem to mind if you snag the copy for your self.

[arrow followers] On Updates…

February 22, 2010 Leave a comment

My winter vacation is over and now I’m back in school this week, significantly cutting back on my time on the game. I do plan to keep working on it after school but updates won’t roll out as frequently. Today I ran a bit short and only got an hour to work on the game and I sorta fixed the path finding bug. Also sketched some ideas for abilities.

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[arrow followers]HUD

February 21, 2010 Leave a comment

Slowly adding in the HUD, while trying to fix a damn path finding bug! All of the path finding works smoothly except that the hero’s don’t know when to move out of the way when on top of each other. So they stack up in the same location and it is IMPOSSIBLE to separate them. I haven’t worked with path finding before so its taking me longer than an experienced user should.

Anyways, with the HUD, the squares under the portraits will contain images of the three abilities each of the heroes will have. In the blank space on the right, there will be individual, miniature skill trees. They wont have much variety, but I’m aiming for a sort of system that feels like a RPG game condensed into a 5-8 minute level. Of course along with the zombie shooting which hopefully will become more strategical as I work on balancing everything out. It’s just so pointless ATM because I’ll be adding abilities soon and more enemy types/traps in the future.

I will make another game play video once I get the HUD finished…maybe even after abilities.

Dinosaurs Didn’t Have Keyboards

February 21, 2010 Leave a comment

But if they did i believe they would have died sooner. DDHL is an intense keyboard mashing one level game. It’s quite entertaining though and was created on the Unity platform. Just don’t blame me when you break your keyboard.


February 20, 2010 Leave a comment

This is amazing! At first i thought it was a camera trick, but this is legit. You have to head over to the website to check it out. There is no download because it was a experiment displayed at a festival. But man I wouldn’t mind getting my hands on it.

[arrow followers] Improved pathfinding

February 20, 2010 Leave a comment

Ugh, its taken most of the time spent fixing my crappy path finding code. The other part was changing the rest of the code to adapt to the new path finding. There’s still some bugs that I need to work out but I’m pulling out my hair. I shall work more tomorrow.

Oh but I did add different stats to each hero. =D

Mega Man 8-bit 3D Death Match

February 19, 2010 Leave a comment

Or MM8BDM for short. (That is the coolest looking acronym ever!) MM8BDM is a DOOM modification but the developers are planning on turning it into a full game. It’s currently in alpha but you can still grab it over at the home page. Think Capcom will be assholes by doing what countless other companies have done to fan made projects? I hope not.

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This is the Only Level Too

February 19, 2010 Leave a comment

The elephants return!  Armor games’ jmtb02 has released the sequel to This is the Only Level. This is the Only Level Too contains “100% More levels, Sharp Pointy Things, and Fresh Elephants”. Once again there is only one level, but ever “stage” adds/changes part of the game to make it more difficult for you and as the game progresses, it gets harder and harder to figure out what was changed. If you want some more elephant fun, check out Achievement Unlocked!