So Many Games, So Little Time
Well I thought I’d do a little update here on what’s been going on with game development.
While I have had a great deal of work from school, I’ve been putting my free time into the development of the new primary project that I have dubbed GRIDNET for the time being. The best description I have right now: it’s a mash up of Geometry Wars and Magicka tossed into a vertical shmup. Some other notable features; 3,001 attack combinations, perks, experience/levels, random stages, and modular bosses. The game is still in fairly early production stages so I can’t post any decent screen shots at the moment.
I’m also working on a graphical dwarf-fortress like game, a project I’ve been meaning to start for awhile now. I used Caved In‘s level generation as a base to get me started. It’s not very far along, but I’m happy that I’ve finally got it started. I hope to release it in the future as a free game for everyone to enjoy. =]
Of course I have a few other games I want to do after the primary project which includes a new version of Voyage of Discovery and a new game based onĀ Expelliarmus‘s core mechanics. Both of which I am very eager to begin, but will have to wait until I finish GRIDNET.
